![]() Unfortunately the Half-Elf favored class bonus isīad, and the Elf and Human bonuses aren’t much better. Options, and works for a variety of builds, especially if you look atĪlternate racial traits. Half-Elf: The Half-Elf offers a lot of great The Gnome’s favored class bonus is tempting, but by the time the DRīuilds up to anything significant most enemies will be able to overcome Gnome: The Gnome offers nothing useful to the The Dwarf favored class bonus is garbage.Įlf: Bonuses to Dexterity and IntelligenceĪre nice for archery Rangers and highly skilled Rangers, and the Elf’s bonus Particularly nice on a Scout because you can sneak around without a light The Ranger works for a variety of builds, so it woriks for a variety ofĭwarf: Bonuses to Wisdom and Constitutionīoth help to rearrange the Ranger’s abilities to focus on offense, and theĭwarf’s racial abilities make the Ranger very durable. Cha: 8 Melee 25 Point Buy 20 Point Buy 15 Point Buy Elite Array.25 Point Buy 20 Point Buy 15 Point Buy Elite Array Wis: 14 Wisdom is enough to get access toĪll of the Ranger’s spells, and if you need additional spells slots you canĬha: Dump to 7. Skill ranks are always welcome on a highly skilled class like the Ranger. Int: Only needed for skill ranks, but more Tragically, you can’t use Heavy Armor because you’ll lose theĬon: Essential for hit points and Fortitude Pre-requisites, so you only need enough Dexterity to fill out your Maximumĭexterity Bonus. Two-Weapon Fighting, the Ranger gets to take bonus feats without meeting their Including archery Rangers, though archer builds will need less than meleeĭex: Essential for any ranger build, thoughĪrchery Rangers will need considerably more. Keep in mind that your abilities depend heavily on your build decisions, and this guide will only make a rough estimate of what should work. Despite needing Wisdom for their spells, the Ranger barely needs more Wisdom than other martial characters do to offset their bad Will saves. In only medium armor, the Ranger’s abilities often resemble the Barbarian more closely than the Fighter. The DC won’t be fantastic, but 20+wisdom is still decent. Master Hunter (Ex): Suddenly you get a save To Quarry, but you still need to use it on a Favored Enemy. Improved Quarry (Ex): Dramatic improvement Hide in Plain Sight (Ex): Fantastic for a Improved Evasion (Ex): A great improvement I still hate Favored Terrain, and this doesn’t fix it. However, they get a lot ofĮxclusive spells including great options like Longstrider and Spirit Bow.ĭidn’t require you to target a favored enemy.Ĭamouflage (Ex): A limited version of Hide in ![]() Very few spells per day from a limited spell list. ![]() Options available to the Ranger, the Animal Companion version is still milesīetter. Hunter’s Bond (Ex): The hunting companion That adds this ability to some other class I have to stop myself from punching My GM said he would give me 10gp for this ability, I would take it, get myĬharacter drunk, and consider it a good trade. Wonderful Ranger archetypes that trade it in for something better. My least favorite abilities in Pathfinder. For help with CombatĮndurance: Worthless on its own, but it canįavored Terrain (Ex): This is easily one of Has a huge effect on your effectiveness in combat. To leave the forest while the rest of the party is adventuring.Ĭombat Style Feat (Ex): Ranger Combat StylesĪre one of the Ranger’s two best abilities, and your choice of Combat Style It’s situational, theīonuses are mediocre, and encourages stupid things like the Ranger who refuses The only thing that Druids have which needs Charisma. Wild Empathy (Ex): Very situational, and it’s Undead, then some combination of Outsiders based on your alignment. My best guess is to take Humanoid (Human), Monstrous humanoid, Proficiencies: Medium armor, shields, andīonuses are nice, but it’s difficult to predict what you will be fighting in With enough Wisdom to fuel the Ranger’s spells. Saves: Good Fortitude and Reflex saves, and Hit Points: d10 hit points is standard for
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